Understanding Streaming Enabled in Roblox: How to Enable and Use It

TLDRLearn what streaming enabled is in Roblox and how to enable it. Streaming enabled dynamically loads parts of the map outside the player's sight, improving performance and reducing memory usage. Discover the key properties of streaming enabled and how it affects your code.

Key insights

⚙️Streaming enabled in Roblox dynamically loads parts of the map outside the player's sight, similar to Minecraft chunks.

🌐The streaming minimum radius property determines the radius around the player where parts, models, etc. will be streamed at a higher priority.

🔍Streaming target radius sets the maximum distance with parts and objects get streamed in.

⏸️Streaming pause mode prevents the game from behaving weirdly when a player enters a region that hasn't been streamed yet.

🖥️Streaming enabled affects code by delaying the visibility of parts in the workspace until they are streamed in.

Q&A

What is streaming enabled in Roblox?

Streaming enabled in Roblox dynamically loads parts of the map outside the player's sight, improving performance and reducing memory usage.

How do I enable streaming enabled in Roblox?

To enable streaming enabled in Roblox, open your place and click on 'Workspace'. Check the box next to 'Streaming Enabled'.

What is the streaming minimum radius property?

The streaming minimum radius property determines the radius around the player where parts, models, etc. will be streamed at a higher priority.

What is the streaming target radius?

The streaming target radius is the maximum distance within which parts and objects get streamed in.

What does streaming pause mode do?

Streaming pause mode prevents the game from behaving weirdly when a player enters a region that hasn't been streamed yet.

Timestamped Summary

00:00Introduction to streaming enabled in Roblox.

00:22Explanation of what streaming enabled is and how it works, similar to Minecraft chunks.

00:51Description of the streaming minimum radius property and its impact on prioritized streaming.

01:26Explanation of the streaming target radius and its effect on loading parts and objects.

01:56Overview of streaming pause mode and its role in preventing issues with unstreamed regions.

02:22Demonstration of how streaming enabled affects code and the need to use 'wait for child' for correct functionality.

02:59Conclusion and invitation to subscribe or leave a like on the video.