Turning Base After Base into an Extreme Demon! [Geometry Dash]

TLDRWatch as I transform Base After Base, Geometry Dash's fifth easiest level, into a challenging Extreme Demon level. I add new spikes, orbs, and structures to make it more difficult and exciting.

Key insights

💥Base After Base has a lot of potential for being a challenging level with its unique structure.

🤖I incorporate robot gameplay into the level to add variety and make it more interesting.

🔵I use blue orbs to create intense and challenging sections in the level.

🔴I design quadruple yellow pad jumps to test players' precision and timing skills.

🧩I create a maze-like section inspired by Clubstep to add complexity and challenge.

Q&A

What inspired you to create this Extreme Demon level?

I love challenging myself and pushing the boundaries of what's possible in Geometry Dash. Transforming an easier level like Base After Base into an Extreme Demon level seemed like an exciting opportunity.

What was the most challenging part of modifying the level?

Designing the precise timings and difficult jumps, such as the quadruple yellow pad jumps, was definitely a challenge. I wanted to create sections that required precise timing and skill from players.

How long did it take you to complete this transformation?

It took me several days to complete the transformation of Base After Base into the Extreme Demon level you see in the video. I spent a lot of time testing and tweaking the difficulty to achieve the desired challenge.

What other levels have you transformed into challenging levels?

I've transformed several other levels, including Clutterfunk and Electroman Adventures, into challenging levels. I enjoy taking existing levels and adding my own twists and challenges to make them more exciting and difficult.

Do you have any tips for players attempting this Extreme Demon level?

My main tip for players attempting this Extreme Demon level is to practice each section individually and focus on improving your timing and precision. Take your time to learn and memorize the patterns and jumps in each section, and don't be discouraged by the difficulty. Keep practicing, and you'll eventually conquer the level!

Timestamped Summary

00:00Introduction: Turning Base After Base into an Extreme Demon level.

03:43Designing challenging spikes and orbs in the beginning section.

07:29Creating difficult quadruple yellow pad jumps to test precision and timing.

09:32Integrating elements from Clubstep, such as a maze-like section, to add complexity.

10:30Collaborating with GD colon to create unique and challenging coin routes.

11:12Final thoughts and tips for players attempting the Extreme Demon level.