The Ultimate 48-Hour Game Dev Challenge

TLDRJoin Heartbeast, Lana Lux, and Aiden Cushing as they take on a 48-hour game development challenge using Max Parata's Vauxhall asset pack. Heartbeast creates a turn-based tactical puzzle game inspired by tic-tac-toe, Lana Lux builds a narrative adventure game called 'Destroyer,' and Aiden Cushing develops a first-person combat game. Witness their creative processes, innovative solutions, and final game creations.

Key insights

⭐️Heartbeast creates a unique turn-based tactical puzzle game inspired by tic-tac-toe.

🌟Lana Lux builds a captivating narrative adventure game called 'Destroyer,' set in a dystopian city.

Aiden Cushing develops an immersive first-person combat game with multiple dimensions and portals.

Q&A

What tools and assets did they use for the challenge?

They used Max Parata's Vauxhall asset pack for the game development challenge.

How long did they have to complete the games?

Each participant had 48 non-consecutive hours to create their games.

What genres did they explore in their game creations?

The participants explored turn-based tactical puzzle, narrative adventure, and first-person combat genres.

What were some challenges they faced during the development process?

They encountered challenges such as time constraints, gameplay mechanics, and level design.

What were the final results of their game creations?

Heartbeast created a unique turn-based tactical puzzle game, Lana Lux developed a captivating narrative adventure game, and Aiden Cushing built an immersive first-person combat game.

Timestamped Summary

00:00Introductions of Heartbeast, Lana Lux, and Aiden Cushing.

00:21Heartbeast starts with a simple idea to turn tic-tac-toe into a turn-based tactical puzzle game, inspired by 3D game development challenges.

05:36Lana Lux creates 'Destroyer,' a narrative adventure game set in a dystopian city, utilizing the asset packs for atmospheric environments and character interactions.

11:59Aiden Cushing develops a first-person combat game, featuring multiple dimensions and portals, utilizing the asset packs for immersive gameplay and level design.

13:37Aiden Cushing shares his experience as an Unreal developer and expresses gratitude for the opportunity to improve his game jam skills.