The Time Tower: A 2D Platformer - A Fast-Paced Adventure Through Time!

TLDRJoin the thrilling journey of The Time Tower, a 2D platformer made in 3 days for Ludum Dare 51 game jam. Experience the challenge of completing levels within 10 seconds and master the precision movement mechanics. Discover the creative level design and compete for the best speedrun times in this exciting time-based adventure!

Key insights

Fast-paced 2D platformer with intense time-based challenges.

🏰Unique level design that tests precision movement skills.

🕒Complete each level within a tight 10-second timeframe.

🎮Designed for speedrunning, with potential for competitive gameplay.

📈Offers a gradual learning curve to master advanced movement techniques.

Q&A

What is the objective of The Time Tower?

The objective is to complete each level within a challenging 10-second time limit by using precise movement skills and mastering the level design.

Can I compete with friends for the best speedrun times?

Absolutely! The Time Tower is designed for speedrunning and offers the potential for competitive gameplay. Challenge your friends and aim for the fastest completion times.

Are there different difficulty levels?

The Time Tower offers a gradual learning curve, allowing players to master advanced movement techniques. While the levels become more challenging as you progress, the game ensures a fair and rewarding experience for all players.

Are there any unique mechanics or power-ups in the game?

The focus of The Time Tower is on precise movement and navigating challenging platforming obstacles. There are no power-ups or unique mechanics, allowing you to fully focus on mastering the controls and completing the levels.

Can I play The Time Tower on different platforms?

The Time Tower is playable on multiple platforms, including PC, Mac, and Linux. Enjoy the thrilling adventure on your preferred device!

Timestamped Summary

00:00Introduction to The Time Tower, a 2D platformer with a time-based challenge.

02:20Explanation of the movement mechanics and their development process.

04:36Creation of level designs and introduction of different obstacles.

06:47Player feedback and the experience of playtesting the game.

08:56Reflection on the visual design and controls of the game.