The Story of My First Godot Game - Ludum Dare 54 Postmortem

TLDRIn this video, I discuss the process of creating my first game with Godot for Ludum Dare 54. The game, 'Though I Walk', was a platformer with a unique twist. I explain the mechanics, the inspiration behind the game, and how it performed in the jam. I also share my thoughts on Godot as a game development engine.

Key insights

🎮Created my first game with Godot for Ludum Dare 54

🧠Implemented a unique mechanic of changing perspective to solve puzzles

🎯Received positive reviews and ranked 12th overall in the jam

🏆Achieved top 10 rankings in innovation and mood categories

👨‍💻Learned GDScript and built a solid foundation in Godot

Q&A

What was the inspiration behind 'Though I Walk'?

I was inspired by Dark Fantasy TikToks and wanted to create a game that captured that same feeling.

What was the mechanic that made the game unique?

In the game, you could change your perspective to manipulate the level geometry and solve puzzles.

How did the game perform in the Ludum Dare 54 jam?

The game received positive reviews and ranked 12th overall. It also achieved top 10 rankings in the innovation and mood categories.

What did you learn from participating in Ludum Dare 54?

I learned GDScript and gained valuable experience working with the Godot engine.

Would you recommend Godot as a game development engine?

Yes, I found Godot to be easy to learn and use. It has great support for creating 2D games and offers a lot of flexibility.

Timestamped Summary

00:00Introduction and overview of Ludum Dare 54

02:26Description of the game mechanics and unique twist

04:55Receiving positive reviews and ranking in the jam

07:42Learning GDScript and working with Godot

09:55Inspiration behind the game and its theme

11:10Discussing the game's performance and rankings

13:19Key takeaways and recommendations for using Godot