The Story of Batman: Dark Tomorrow - The Worst Batman Game Ever Made

TLDRDiscover the disastrous development and multiple console ports of Batman: Dark Tomorrow, considered one of the worst Batman games ever made. From delays and miscommunication to broken promises, explore the various issues that plagued the game's production.

Key insights

🦇Batman: Dark Tomorrow was developed by Kemco and directed by Kenji Tarata, the writer of Final Fantasy I-III.

🕹️The original concept was for an open world Batman game, but due to time constraints, the design was scaled back.

🎮HotGen was brought in to port the GameCube version to Xbox, but encountered numerous issues in the code.

🔺The game features multiple levels, including rooftops, sewers, and Arkham, but lacks cohesive gameplay.

⚠️One of the game's infamous flaws is the lack of indication on an easily missable button that locks players out of the best ending.

Q&A

Who developed Batman: Dark Tomorrow?

Batman: Dark Tomorrow was developed by Kemco and directed by Kenji Tarata.

What was the original concept for the game?

The original concept was for an open world Batman game set in Gotham, but the design had to be scaled back due to time constraints.

What issues did HotGen encounter during the porting process?

HotGen encountered various issues in the game's code, including AI running on a GBA emulator.

What are some of the different levels in the game?

Batman: Dark Tomorrow features levels such as rooftops, sewers, and Arkham, but the gameplay lacks cohesion.

What is one of the game's infamous flaws?

A major flaw in Batman: Dark Tomorrow is the lack of indication for an easily missable button, which locks players out of the best ending.

Timestamped Summary

00:04Introducing Batman: Dark Tomorrow, one of the worst Batman games ever made.

02:00The original concept was for an open world Batman game, but it had to be scaled back.

06:06HotGen was brought in to port the GameCube version to Xbox, but encountered numerous issues in the code.

09:25The game features multiple levels, including rooftops, sewers, and Arkham, but lacks cohesive gameplay.

11:46One of the game's infamous flaws is the lack of indication on an easily missable button that locks players out of the best ending.