The Rise and Fall of Capcom's Fighting All-Stars

TLDRThis video delves into the development and ultimate cancellation of Capcom's Fighting All-Stars, exploring the challenges faced by the development team and the impact it had on the fighting game division at Capcom.

Key insights

🥊Fighting All-Stars was an internally developed fighting game by Capcom, but it faced numerous challenges during development.

💔The cancellation of Fighting All-Stars had a significant impact on the fighting game division at Capcom.

🌟The game featured new characters and unique gameplay mechanics, including dramatic counters and finishing moves.

🌐Capcom's acquisition of SNK's rights led to plans for a special guest character in Fighting All-Stars.

👋Following the cancellation, some staff members moved on to other projects, while others joined Flagship Limited.

Q&A

Why was Fighting All-Stars cancelled?

The game received negative feedback during location testing, and with the declining arcade business, Capcom made the decision to cancel the project.

What unique features did Fighting All-Stars have?

Fighting All-Stars introduced new gameplay mechanics, such as dramatic counters and finishing moves, to differentiate it from other Capcom fighting games.

Were there plans for crossover characters in Fighting All-Stars?

Capcom had discussions with SNK to include a special guest character in the game, but the cancellation prevented this from happening.

What impact did the cancellation of Fighting All-Stars have?

The cancellation had a significant impact on the fighting game division at Capcom, leading to a shift in the company's focus and resources.

Did any staff members from Fighting All-Stars continue working on fighting games?

Some staff members moved on to other projects, while others joined Flagship Limited, an independent studio supported by Capcom, Sega, and Nintendo.

Timestamped Summary

00:00Introduction to Capcom's Fighting All-Stars and its development challenges.

05:23The cancellation of Fighting All-Stars and its impact on Capcom's fighting game division.

10:39Discussion of the game's unique features, including dramatic counters and finishing moves.

15:10The potential inclusion of crossover characters in Fighting All-Stars.

20:45The long-term impact of the game's cancellation and the fate of the staff involved.