The Latest Update on my Racing Game!

TLDRIn this video, I provide an update on the progress of my racing game. I faced challenges with creating an underwater tunnel and fixing a timer system. However, I managed to overcome these setbacks and added sound effects to enhance gameplay. I also built new sections of the track, including a loop and a worldwide jump. The track is almost complete, and I plan to add some finishing touches before finalizing it.

Key insights

Challenges with creating an underwater tunnel and fixing a timer system.

Added sound effects to enhance gameplay.

Built new sections of the track, including a loop and a worldwide jump.

Track is almost complete, with some finishing touches left to add.

Q&A

What were the challenges you faced with the underwater tunnel?

Working with water in Unreal Engine proved to be complicated, but I found a new plugin called Oceanology that helped improve the appearance of the water in the tunnel.

How did you fix the timer system?

After a setback, I managed to create a new accurate timer system that also adjusts for slow motion. This will allow players to compete for the best time in the game.

What new sections did you add to the track?

I added a loop and a worldwide jump to the track, making it more exciting and challenging for players.

Is the track almost complete?

Yes, the track is almost complete. I just need to add some finishing touches and details to make it even better.

When will the racing game be released?

I'm still working on the game, but I aim to release it as soon as possible. Stay tuned for updates!

Timestamped Summary

00:00Introduction to the latest update on the racing game.

02:00Challenges faced with creating an underwater tunnel and fixing the timer system.

03:30Adding sound effects to enhance gameplay.

05:39New sections of the track, including a loop and a worldwide jump.

07:30The track is almost complete, with some finishing touches left to add.