The Journey of Game Development: From Characters to Combat

TLDRIn this video, the creator shares updates on the progress of game development, including character modeling and movement, targeting and combat mechanics, and the implementation of inventory and item systems. The video also hints at the potential for funding and future development opportunities.

Key insights

⚔️Procedurally animating monsters to create dynamic combat encounters.

💡Using scriptable objects to handle item information and create an inventory system.

🌈Experimenting with different character models and animations.

🎮Testing and refining movement controls and combat mechanics.

💰Attracting the attention of potential publishers for funding and development opportunities.

Q&A

What kind of combat system are you aiming to create?

The goal is to create a dynamic combat system with contextual interactions and equipment options.

How are you handling inventory and items in the game?

An inventory system has been implemented using scriptable objects to store item information and allow player interaction.

Have you received any funding or development opportunities?

The creator has attracted the attention of potential publishers and is hopeful for funding and development opportunities in the future.

What progress has been made in character modeling and animation?

Different character models and animations have been tested and refined to achieve the desired visual style and movement mechanics.

What updates can viewers expect in the next video?

Due to holidays, there may not be an August video, but the creator plans to release two smaller videos in September, including a devlog and a tutorial.

Timestamped Summary

00:00Introduction and gratitude for the positive response to previous videos.

01:13Development update on character modeling, movement controls, and the implementation of a basic inventory system.

02:52Discussion on the challenges of isometric movement in game development.

05:43Progress update on character modeling, rigging, and animations.

07:14Introduction to the concept of scriptable objects and their use in creating an inventory system.

09:59Teaser for upcoming progress in combat mechanics and procedural animation for monsters.

11:17Updates on potential funding and development opportunities.

11:53Closing remarks and announcement of upcoming Discord community.