The Journey of Creating Star Wars Jedi: Fallen Order

TLDRWitness the creation of Star Wars Jedi: Fallen Order, a melee-driven action-adventure game. From the early days of Respawn Entertainment to the development of a lightsaber game, explore the challenges and excitement of bringing a Star Wars story to life in an interactive format.

Key insights

🎮Star Wars Jedi: Fallen Order was developed by Respawn Entertainment and led by Stig Asmussen, the former creative director of God of War III.

🌟The opportunity to create a Star Wars game was unanimously chosen by the team at Respawn Entertainment, who wanted to translate the melee-centric combat from Titanfall into a lightsaber game.

🗺️The game features a variety of planets to explore, with the Mantis Gyroship serving as the main transportation method.

💡A skill tree system allows players to gain new abilities and upgrade their character's skills by meditating at specific sites.

🤖BD-1, the droid companion in the game, was designed to have human-like characteristics and emotions, adding depth to its interactions with the player.

Q&A

Who developed Star Wars Jedi: Fallen Order?

Star Wars Jedi: Fallen Order was developed by Respawn Entertainment, led by Stig Asmussen.

What was the inspiration behind creating a Star Wars game?

The team at Respawn Entertainment saw an opportunity to create a lightsaber game that showcased their expertise in melee-centric combat, inspired by their work on Titanfall.

What is the main transportation method in Star Wars Jedi: Fallen Order?

The Mantis Gyroship serves as the primary mode of transportation, allowing players to travel between different planets.

How can players upgrade their character's abilities?

Players can use the skill tree system, which allows them to gain new abilities and upgrade their skills by meditating at specific sites.

Tell me about the droid companion in the game.

BD-1, the droid companion, was designed to have human-like characteristics and emotions, providing a unique and interactive experience for players.

Timestamped Summary

02:43Respawn Entertainment, known for their work on Titanfall, was chosen to develop Star Wars Jedi: Fallen Order under the leadership of Stig Asmussen.

08:41The team at Respawn Entertainment wanted to create a lightsaber game that showcased their expertise in melee-centric combat.

13:10The Mantis Gyroship serves as the main mode of transportation in the game, allowing players to explore different planets.

13:59A skill tree system is implemented in the game, allowing players to upgrade their character's abilities and skills by meditating at specific sites.

14:24BD-1, the droid companion, was designed to have human-like characteristics and emotions, providing a unique and interactive experience for players.