The Journey of Creating Choo Choo Charles: From Concept to Viral Success

TLDRAt the age of 19, I embarked on the journey of creating Choo Choo Charles, an indie game that went viral. I used Unreal Engine 4 and Blender for development, and focused on making a game that people would enjoy. The emotional aspect of game development, from pressure to motivation, was also a part of the process. Now, I'm working on a new project, with the goal of creating more successful games.

Key insights

🚂Choo Choo Charles started as a concept when I was 19 and evolved into a successful indie game.

🕹️I used Unreal Engine 4 and Blender for the development of Choo Choo Charles, focusing on creating a game that people would enjoy.

😅Game development comes with emotional challenges, from the pressure to create another viral hit to finding motivation for new projects.

💻As a solo developer, I had to juggle various skills and constantly adapt the game based on feedback and my own vision.

🎮The success of Choo Choo Charles motivated me to continue creating games that resonate with players.

Q&A

What tools did you use to develop Choo Choo Charles?

I used Unreal Engine 4 for game development and Blender for creating 2D art.

How did you handle the emotional challenges of game development?

Navigating emotional challenges in game development, such as pressure and motivation, requires a balance between personal passion and market appeal.

What was your main goal when creating Choo Choo Charles?

My main goal was to create a game that people would enjoy and that would resonate with players.

What inspired you to continue creating games after the success of Choo Choo Charles?

The success and positive reception of Choo Choo Charles motivated me to continue making games that people love to play.

How did you manage to create a viral hit at such a young age?

Creating a viral hit requires a combination of unique ideas, quality execution, and a bit of luck. I focused on making a game that people would enjoy and share with others.

Timestamped Summary

00:00At the age of 19, I started working on Choo Choo Charles, an indie game that later went viral.

03:33I used Unreal Engine 4 and Blender for the development of Choo Choo Charles.

06:26Game development comes with emotional challenges, from pressure to motivation.

09:59I strive to create games that people can enjoy and that will resonate with players.