🔑Lack of a gameplay loop led to a poorly designed first-person melee combat system.
💡Making elemental enemies without a solid combat foundation resulted in unbalanced and frustrating gameplay.
⚙️The implementation of blocking and parrying mechanics felt off and lacked purpose.
🎵The developer created music and concept art for the game, showing dedication despite the gameplay issues.
💥The developer attempted to improve the combat system by adding a posture system, stronger parrying, and a coin system to limit the number of simultaneous enemy attacks.