The Infamous Glitch that Changed Majora's Mask Speedrunning Forever

TLDRDiscover the glitch that revolutionized Majora's Mask speedrunning, allowing for faster completion times. Learn about the origins of the glitch and the subsequent development of a new Any% route. Witness the challenges faced by speedrunners using the Wii U console. Find out how the glitch impacted the overall speedrunning experience.

Key insights

🏰The glitch allowed for significant time-saving tricks and sequence breaks, transforming the any% speedrun.

⚙️The glitch was discovered in 2014 and involved manipulating the warp index through text overflow.

😩The glitch setup required playing the Song of Soaring 63 times on the Wii U console, known for its input delay and lag issues.

🎮The glitch sparked a debate within the speedrunning community about its permissibility, ultimately being allowed due to being an in-game glitch.

📺The glitch impacted the visual experience, with the Wii U's graphical downgrades and lag affecting gameplay.

Q&A

How did the glitch impact Majora's Mask speedrunning?

The glitch allowed for faster completion times by skipping significant portions of the game and accessing areas earlier than intended.

When was the glitch discovered?

The glitch was discovered in 2014 and soon became a significant part of the Majora's Mask speedrunning community.

What challenges did speedrunners face in utilizing the glitch?

Speedrunners using the Wii U console experienced input delay, lag, and graphical downgrades, affecting performance and visual quality.

Why was there a debate about the glitch's permissibility?

The glitch was ultimately allowed as it was an in-game glitch, requiring an elaborate setup rather than external cheats or devices.

How did the glitch impact the overall speedrunning experience?

The glitch fundamentally changed the any% speedrun, transforming the gameplay and strategy required to achieve faster completion times.

Timestamped Summary

00:002019 was a significant year for Majora's Mask speedrunning due to a game-breaking glitch.

05:28The glitch involved manipulating the warp index through text overflow, allowing for access to various locations.

09:17Speedrunners faced challenges with the Wii U console, including input delay and lag issues.

12:52The glitch sparked a debate within the speedrunning community about its permissibility.

13:47The Wii U console's graphical downgrades and lag affected the visual experience for speedrunners.