🏰The glitch allowed for significant time-saving tricks and sequence breaks, transforming the any% speedrun.
⚙️The glitch was discovered in 2014 and involved manipulating the warp index through text overflow.
😩The glitch setup required playing the Song of Soaring 63 times on the Wii U console, known for its input delay and lag issues.
🎮The glitch sparked a debate within the speedrunning community about its permissibility, ultimately being allowed due to being an in-game glitch.
📺The glitch impacted the visual experience, with the Wii U's graphical downgrades and lag affecting gameplay.