🎮Video game graphics are composed of millions of vertices and triangles, with textures assigned to surfaces.
🔍The video game graphics rendering pipeline consists of three main steps: Vertex Shading, Rasterization, and Fragment Shading.
🖥️Vertex Shading calculates the position of objects on a 2D view screen based on the camera's field of view.
🌈Fragment Shading applies lighting and shading to pixels, creating realistic surfaces and reflections.
🎮Graphics processing units (GPUs) in graphics cards and game consoles handle the complex mathematical calculations required for rendering graphics.