The Evolution of the Mortar in Clash Royale

TLDRThe mortar in Clash Royale is a versatile win condition with a slow hit speed and long range. It has undergone multiple balance changes to adjust its elixir cost, lifetime, and deploy time. Despite its ups and downs, the mortar remains a popular card in certain deck strategies.

Key insights

🔥The mortar started as a 6-elixir card with a range of 13 tiles and high damage.

Its lifetime was reduced from 60 seconds to 40 seconds, making its unanswered damage output less significant.

🏰The mortar was reworked to a 4-elixir card with reduced damage and range, but gained a dead zone and longer lifetime.

💥Balance changes in 2016 further adjusted its deploy time, damage, and splash radius.

🔁The mortar remained popular in mortar rocket cycle decks, where players cycle the mortar quickly to chip away at the opponent's tower.

Q&A

What is the mortar's main function in Clash Royale?

The mortar is commonly used as a win condition, as it can reach an opponent's Princess Tower if placed near the bridge. Its slow hit speed and long range make it effective for chip damage.

How has the mortar's elixir cost changed over time?

The mortar originally cost 6 elixir, but was later reduced to 4 elixir. This change was accompanied by adjustments to its damage, range, and other attributes.

Has the mortar always been a common rarity card?

Yes, the mortar has always been a common rarity card in Clash Royale.

What strategies are commonly used with the mortar?

Mortar decks often revolve around cycling the mortar quickly and defending it with defensive buildings and spells. Cards like Barbarians are commonly used as a blockade between the defending troops and the mortar.

Is the mortar still a viable card in Clash Royale?

Yes, the mortar remains a popular card in certain deck strategies. While it may not be as dominant as it once was, skilled players can still use it effectively as a win condition.

Timestamped Summary

00:00The mortar started as a 6-elixir card with high damage and a range of 13 tiles.

01:09Its lifetime was reduced from 60 seconds to 40 seconds, making its unanswered damage output less significant.

04:10The mortar was reworked to a 4-elixir card with reduced damage and range, but gained a dead zone and longer lifetime.

07:00Balance changes in 2016 further adjusted its deploy time, damage, and splash radius.

10:00The mortar remains popular in mortar rocket cycle decks, where players cycle the mortar quickly to chip away at the opponent's tower.