The AI That Helps Me Make Video Games

TLDRIn this video, I use an AI to generate ideas and code for a video game I'm making. The AI comes up with game ideas, writes code, creates character models, and more. Follow along as I navigate through various levels and uncover the secrets of the game.

Key insights

🎮AI can assist in generating game ideas, writing code, and creating character models.

💡The game features a janitor as the player character, cleaning rooms and uncovering secrets.

🔫The player can collect guns made from enemies and use them to progress through the game.

🔍The player encounters experiments and investigates strange happenings in the facility.

🚪The game includes puzzle-solving elements, such as breaking down doors and finding hidden passages.

Q&A

Can the AI create a whole game on its own?

The AI can generate ideas, write code, and create models, but it still requires human intervention and fine-tuning.

What is the main goal of the game?

The player's goal is to navigate through different levels, clean rooms, uncover secrets, and progress through the story.

Are there different enemies in the game?

Yes, the player encounters facility guards and can collect guns made from them to fight back.

Is the game action-packed or more focused on exploration?

The game combines both action-packed moments, such as fighting enemies, and exploration, as the player investigates the facility's secrets.

Can the character interact with other non-playable characters?

While the video doesn't show interactions with non-playable characters, there is potential for dialogue and interaction in the game.

Timestamped Summary

00:00Introduction to the AI Chat GPT and its capabilities, including game ideas and code generation.

02:00Game idea: Time Traveler's Dilemma - a time travel game where player decisions alter timelines.

04:30Game idea: Top Secret Custodian - player is a janitor in a government facility, uncovering secrets.

06:30Player character creation using the AI-generated code. Testing player controller and animations.

09:00Enemy creation and AI implementation for the facility guards.

13:00Experiment creation and player's progression through levels.

16:30Level design and interactive elements, such as cleaning rooms and investigating the facility.

20:00Gun creation from enemies and using them to progress in the game.

22:30Breaking down doors and puzzle-solving elements.