Suicide Squad: Kill the Justice League - Alpha Playtest Review

TLDRHere are my thoughts on the recently lifted NDA for the alpha playtest of Suicide Squad: Kill the Justice League. While the game has its strengths, including great interactions between the characters and exciting narrative moments, it also suffers from repetitive combat encounters and interruptions in pacing.

Key insights

👥The game is designed for cooperative play and is at its best when played with friends.

💤Combat encounters can become repetitive and lack variety.

🎬Story-driven sequences, such as the Batman encounter, are a highlight of the game.

🗣️Dialogue and banter between characters can become repetitive and annoying over time.

🔇Interruptions in gameplay for dialogue and cutscenes can disrupt the pacing of the game.

Q&A

Is Suicide Squad: Kill the Justice League better played with friends?

Yes, the game is designed for cooperative play and is more enjoyable when played with friends.

Does the combat in the game offer enough variety?

Combat encounters can become repetitive, with similar enemy types and objectives, leading to a lack of variety.

Are there any standout moments in the game's story?

Yes, story-driven sequences, such as the encounter with Batman, provide exciting and memorable moments.

Do the characters' interactions and banter enhance the overall experience?

While the initial interactions between characters are enjoyable, they can become repetitive and annoying over time.

Does the game suffer from pacing issues?

Yes, interruptions in gameplay for dialogue and cutscenes can disrupt the pacing of the game.

Timestamped Summary

00:02The NDA for the alpha playtest of Suicide Squad: Kill the Justice League has been lifted, allowing players to discuss their thoughts on the game.

02:25The game is designed for cooperative play and offers a better experience when played with friends.

05:02Combat encounters in the game can become repetitive and lack variety.

08:32Story-driven sequences, such as the Batman encounter, are a highlight of the game.

10:51Dialogue and banter between characters can become repetitive and annoying over time.

11:32Interruptions in gameplay for dialogue and cutscenes can disrupt the pacing of the game.