:arrows_counterclockwise:Basic character movement can be jerky and discontinuous.
:rocket:Easing functions provide a way to interpolate smoothly between two points.
:nut_and_bolt:There are different types of easing functions, such as linear, quadratic, and cubic.
:chart_with_upwards_trend:Easing functions allow for more controlled and natural movement animations.
:sparkles:Experimenting with different easing functions can lead to unique movement effects.