🎮Porting Doom to the Nintendo Game & Watch required overcoming limitations in memory and hardware, but ultimately resulted in playable performance.
💡Dumping the full firmware of the main processor was a crucial step in the process, enabling further modifications and custom homebrew development.
🔍Reverse engineering the pin connections and using a logic analyzer were necessary for getting the hardware to run with custom code.
📦The game assets and resources had to be compressed and reduced in size to fit within the limited storage capacity of the Game & Watch device.
🚀Collaborative efforts between the author and another hardware hacker were instrumental in solving challenges and improving the performance of the homebrew game.