Revolutionary Rigid Body Physics Engine for Vanilla Minecraft

TLDRIntroducing a groundbreaking rigid body physics engine for vanilla Minecraft, simulating motion, rotation, collisions, and physics of cubes. This data pack brings realistic physics to the game, allowing you to create and interact with cubes like never before.

Key insights

⚙️The rigid body physics engine is implemented as a data pack, not a mod, making it compatible with vanilla Minecraft.

🌎The physics engine simulates motion, rotation, collisions, and physics of cubes, including interactions with the world terrain.

🛠️Players can customize various parameters such as cube size, gravity, friction, and restitution to create unique experiences.

🔩The physics engine uses fixed-point math and a custom compiler to enable calculations with three decimal points of precision.

⏱️The physics engine is performance-intensive and may cause stability issues with a high number of cubes or complex configurations.

Q&A

Is this physics engine compatible with multiplayer?

While the physics engine itself can run in multiplayer, the ability to create and interact with cubes using right and left clicks currently only works in single player.

Are there any limitations to the number of cubes or their stability?

Performance issues may arise when spawning more than six cubes or creating unstable configurations. Cubes may also clip into walls when hit at specific angles.

Can I customize the physics parameters of the cubes?

Yes, you can modify parameters such as cube size, gravity, friction, restitution, mass, rotation inertia, and buoyancy to create different behaviors for the cubes.

What is the CB script compiler mentioned in the video?

The CB script compiler is an open-source transpiled language developed by the creator, allowing for easier management and higher-level coding in Minecraft projects.

Are there other similar projects or resources related to this physics engine?

Yes, there are other projects utilizing block display entities and alternative physics approaches, which offer different performance and accuracy trade-offs.

Timestamped Summary

00:00Seth Bling introduces a revolutionary rigid body physics engine for vanilla Minecraft, implemented as a data pack.

02:09Seth Bling discusses his journey of learning 3D geometry and implementing the complex math required for the physics engine.

03:59Seth Bling explains how he used fixed-point math and created a custom compiler to enable precise calculations.

06:10Seth Bling showcases the collision detection engine for cubes and the challenges involved in detecting and resolving collisions.

08:03Seth Bling mentions the limitations of the current version, including single-player compatibility for cube interactions and performance issues with a high number of cubes.