🧟Resident Evil 2 on Nintendo 64 utilized clever compression and decoding techniques to fit the game's content on a 64-megabyte cartridge.
📼The game's full motion videos were compressed, and a custom micro code was utilized to achieve smooth playback on the limited hardware of the Nintendo 64.
🎵The game's audio was optimized using Factor 5's MuseX sound engine, which bridged the gap between CD audio and MIDI.
🎮Resident Evil 2 on Nintendo 64 showcased the power of clever optimization and utilization of Nintendo's custom architecture, pushing the limits of what was thought possible on the console.
🕹️The success of the port was also attributed to the partnership between Angel Studios and Nintendo, allowing access to custom micro code and development resources.