🎮Remaking a game in 3D presents challenges in translating the original design into a new dimension.
🌟Creating 3D models required balancing between the original geometric sprites and the desired smoother 3D look.
🔥Animations were implemented using bone rigs and stretch constraints in the Godot game engine.
🌿The game's visuals were enhanced with the use of shaders, multi-mesh instancing, and procedural materials.
🎧Audio effects were sourced and added to enhance the gameplay experience.