My Journey Learning Unreal Engine from Scratch

TLDRAfter several failed attempts, I committed to learning Unreal Engine and created my first game. Starting small and using tutorials, I gained proficiency in C++ and Blueprints. I designed a physics-based boxing game, learned Blender for character models, and implemented animations and combat systems. I also explored particle effects and materials. It has been a challenging journey, but I'm excited to continue developing my game.

Key insights

🎮Starting small and following tutorials helped me learn Unreal Engine and gain proficiency in C++ and Blueprints.

🥊I designed a physics-based boxing game and learned Blender for character models.

⚡️I implemented animations, combat systems, particle effects, and materials to enhance the game experience.

📚Continuous learning and perseverance were crucial in overcoming challenges throughout the development process.

💪The journey was challenging but rewarding, and I'm excited to continue developing my game.

Q&A

What advice do you have for beginners learning Unreal Engine?

Start small, follow tutorials, and commit to consistent learning. Don't get discouraged by challenges and be open to exploring different tools and techniques.

How did you learn C++ and Blueprints?

I took online courses, specifically Ben Tristan's courses on Udemy, which provided a solid foundation in both C++ and Blueprints.

What challenges did you face during the development process?

I faced challenges in programming, character modeling, animation implementation, and designing the combat system. Continuous learning, perseverance, and seeking help through tutorials and forums helped overcome these challenges.

What inspired you to create a physics-based boxing game?

I recently started kickboxing and wanted to combine my passion for gaming with my new hobby. The physics-based gameplay added a unique and interactive element to the game.

What are your plans for the future of your game?

I plan to further develop and refine the game, add more features, and showcase it to a wider audience. I'm excited to see how the game evolves and potentially release it for others to enjoy.

Timestamped Summary

00:00After several failed attempts to learn Unreal Engine, I committed to mastering it and creating my first game.

02:00I started by learning C++ and Blueprints through online courses, which provided a strong foundation.

04:00I designed a physics-based boxing game inspired by my kickboxing experience and learned Blender for character models.

06:00I implemented animations, combat systems, particle effects, and materials to enhance the game experience.

08:00Throughout the journey, I faced challenges but remained committed to continuous learning and perseverance.