My Journey in Unreal Engine: From Beginner to Game Developer

TLDRIn this video, I share my six-month journey in learning Unreal Engine and developing my own game. I started with little domain knowledge but was motivated by the potential to create next-gen games. I followed tutorials, experimented with different features, and shared my progress on social media. I learned to focus on what interests me the most, overcome challenges, and optimize my workflow. I also added multiplayer functionality and worked on the game's art and menus. The game is now listed on Steam as 'Gumball's Downhill Racing.'

Key insights

🎮Focus on what interests you the most when learning game development.

🔧Don't be afraid to experiment, make mistakes, and iterate on your work.

🌟Sharing your progress on social media can help you stay motivated and receive support.

💡Optimizing your workflow can significantly improve your productivity and efficiency.

🕹️Adding multiplayer functionality can enhance the gameplay experience and attract more players.

Q&A

What is the name of your game and where can we find it?

The game is called 'Gumball's Downhill Racing' and it can be found on Steam.

How did you overcome challenges during your journey?

I focused on what interested me the most, sought support from the community, and didn't hesitate to iterate and improve my work.

What advice do you have for aspiring game developers?

Focus on your interests, experiment with different features, share your progress, and optimize your workflow.

What was the most challenging aspect of developing your game?

Implementing online multiplayer functionality was the most time-consuming and challenging aspect.

How did you improve your modeling skills?

I practiced modeling characters and assets, learned from tutorials, and used tools like Substance Painter for texturing.

Timestamped Summary

00:00I started my game development journey in Unreal Engine about six months ago.

00:31I learned to focus on what interests me the most and started by creating cool landscapes.

01:32I experimented with different features and followed tutorials to implement particle effects and character animations.

03:00I shared my learning progress on social media, which helped me stay motivated.

05:59I came up with the idea for a fast-paced downhill skiing party game.

07:23I faced challenges with online multiplayer implementation but eventually succeeded with the help of the Unreal community.

09:10I worked on improving my modeling skills and implemented menus and art for the game.

10:46The game, 'Gumball's Downhill Racing,' is now listed on Steam and awaiting release.