🎨The falling sand simulation is based on generative art and cellular automata principles.
⚙️Game engines like Noita and Sandspiel are great references for understanding the mechanics of falling sand simulations.
🎮The falling sand simulation can be implemented as a two-dimensional grid where each cell represents a pixel.
💡The sand particles in the simulation move based on rules that determine their interactions with neighboring particles.
🖌️Adding mouse interaction and random movement enhances the user experience and realism of the simulation.