🌥️Transparent volumes present challenges in computer graphics due to their nature and the way light interacts with them.
💡Beer's Law is an equation that describes how much light gets absorbed when it travels through a medium.
🌫️Fog simulation in graphics can be achieved by applying the Beer's Law equation and adjusting the absorption.
🌩️Cloud-like materials require calculations to determine how light travels through the object and interacts with the density within.
🌈Anisotropic scattering and phase functions are used to simulate the directional scattering of light in clouds, creating a more realistic appearance.