Mastering the 2-Look PLL for Speedcubing: A Comprehensive Guide

TLDRLearn how to master the 2-Look PLL for speedcubing. Solve the last layer of the Rubik's cube by moving the pieces around using intuitive algorithms. This guide covers the two cases of solving the corners and the edges separately. Improve your speed and efficiency with these techniques.

Key insights

🔑The 2-Look PLL is the last step in solving a Rubik's cube and involves solving the corners and then the edges separately.

The T-Permutation algorithm is used to solve corners with the same color facing the same side. It is a long algorithm but can be executed quickly using finger tricks.

🔄If there are no headlights (corners with the same color facing the same side), the algorithm involves aligning two corners across from each other and then executing a series of moves to solve them.

🔀To solve the edges, various algorithms are needed. The movements only involve turning the middle and top layers of the cube.

🔁In some cases, three edges need to be cycled clockwise or counterclockwise. Specific algorithms are used for each direction.

Q&A

What is the 2-Look PLL?

The 2-Look PLL is the last step in solving a Rubik's cube using the CFOP method. It involves solving the corners and then the edges separately.

How do I solve corners with the same color facing the same side?

If you have two corners with the same color facing the same side, use the T-Permutation algorithm: R U R' U' R' F R2 U' R' U' R U R' F'.

What do I do if there are no headlights?

If there are no headlights, align two corners across from each other and use the algorithm: F R U' R' U' R U R' F' R U R' U' R' F R F'.

How do I solve the edges?

To solve the edges, use various algorithms that involve turning the middle and top layers of the cube.

What do I do if three edges need to be cycled?

If three edges need to be cycled clockwise, use the algorithm: M2 U' M2 U2 M2 U' M2. If they need to be cycled counterclockwise, use: M2 U M2 U2 M2 U M2.

Timestamped Summary

00:00Introduction and overview of 2-Look PLL.

01:10Explanation of solving corners with headlights using the T-Permutation algorithm.

02:58Alternative algorithm for solving corners without headlights.

04:20Demonstration of solving the edges using various algorithms.

06:35Explanation of cycling three edges clockwise and counterclockwise.