🧠Rigging in 3D involves three components: skeletons, skins, and controls.
🔗Hierarchy and rotation are crucial in rigging, allowing one part to control another.
🎨Weight painting is used to determine how joints influence specific parts of a 3D model.
🎮Rig controls provide a clearer and more intuitive way to animate 3D characters.
🤖FK (Forward Kinematics) and IK (Inverse Kinematics) offer different ways to control character movement.