Mastering Blend Shapes: Easy Character Control Without Rigging

TLDRLearn how to use blend shapes to control character shapes without rigging. Follow step-by-step instructions to create blend shapes for different character models and export them to Unreal Engine for animation.

Key insights

💡Blend shapes allow easy control over character shapes without rigging.

🎯Blend shapes are controlled using values from zero to one.

🔧Blend shapes can be created for different character models, including those without rigs.

🚪Blend shapes can also be used for hard surface models, such as doors opening and closing.

🎮Blend shapes can be exported to Unreal Engine for animation and interaction.

Q&A

What are blend shapes?

Blend shapes are a way to control the shapes of a character without using rigging. They are controlled using values from zero to one.

Can blend shapes be created for character models without rigs?

Yes, blend shapes can be created for character models without rigs. They can be used to create different expressions and poses for the character.

Can blend shapes be used for hard surface models?

Yes, blend shapes can also be used for hard surface models, such as doors opening and closing. They allow for easy control and animation of these objects.

How can blend shapes be exported to Unreal Engine?

To export blend shapes to Unreal Engine, the character model needs to be exported as an FBX file with the 'Skeletal Mesh' option checked. The blend shapes will be imported into Unreal Engine as morph targets.

What other applications can blend shapes be used for?

Blend shapes can be used in various applications, including character animation, game development, and virtual reality experiences. They provide an efficient way to control and animate character shapes.

Timestamped Summary

00:03Blend shapes are an easy way to control the shapes of a character without using rigging.

05:09For character models without rigs, blend shapes are created using the Edit Mode and Shape Keys in Blender.

09:05Blend shapes can also be used for hard surface models, such as doors opening and closing.

09:26To export blend shapes to Unreal Engine, the character model needs to be exported as an FBX file with the 'Skeletal Mesh' and 'Import Morph Targets' options checked.

12:49Blend shapes can be used in various applications, including character animation, game development, and virtual reality experiences.