Making a Game in Three Weeks: A Test of Time and Determination

TLDRFollow my journey of creating a game in just three weeks while juggling a busy post-secondary program. Despite the challenges, I pushed forward, making progress in small pockets of time. From designing the floating island and growing crops to creating immersive sound effects, I worked tirelessly to achieve my vision. The game represents my determination to pursue my passions despite the demanding schedule, reminding me of the importance of time management and perseverance.

Key insights

:hourglass_flowing_sand:Creating a game in a short timeframe requires effective time management skills and the ability to work in small increments.

:seedling:The game's concept of a floating island and farming provides players with a unique and immersive experience.

:hammer_and_wrench:The process of modeling and texturing assets for the game, such as the island and house, requires creativity and attention to detail.

:musical_note:Choosing suitable sound effects and background music enhances the gameplay experience and adds to the overall immersion.

:man_farmer:The protagonist's visual overhaul, including the plaid shirt, adds depth and character to the game.

Q&A

How did you manage to work on the game while keeping up with your post-secondary program?

I utilized small pockets of time between classes and assignments to work on the game. It required efficient time management and discipline to balance both commitments.

What inspired the concept of a floating island and farming in the game?

I wanted to create a unique and immersive experience for players. The concept of a floating island and farming provided an interesting and visually appealing setting for the game.

How did you create the assets for the game, such as the island and house?

Creating the assets involved a combination of modeling and texturing. I gathered references and used tools like Blender and Photoshop to design and create the visuals.

Why is sound design important in game development?

Sound effects and background music enhance the gameplay experience and add to the immersion. They help create a more dynamic and engaging environment for players.

What inspired the visual overhaul of the protagonist, including the plaid shirt?

I wanted to add depth and character to the game, and the plaid shirt was chosen to give the protagonist a distinctive and relatable appearance.

Timestamped Summary

00:01Introduction and the challenge of making a game in just three weeks while juggling a post-secondary program.

01:38Designing the concept of a floating island and farming as the core gameplay mechanics.

03:35Creating the assets for the game, including modeling and texturing the island and house.

08:38Sound design and the importance of choosing suitable sound effects and background music.

09:19Visual overhaul of the protagonist, including the plaid shirt, to add depth and character to the game.