How to Find the Perfect Main for Your Game

TLDRLearn how to find the right main for your game, improve your progress, and swap your main if it's not a good fit. Tank category can be divided into brawl, far-ranging, and dive tanks. DPS players split into hitscan and projectile/flex roles.

Key insights

🔍Divide tanks into brawl, far-ranging, and dive based on effective range and mobility.

🎯Choose a main that suits your preferred playstyle and mechanical skill.

💡Recognize counters and learn how to effectively play against them.

⚙️Consider the meta and adapt your main accordingly.

🏹Play high-mobility characters to quickly engage and disengage from the enemy.

Q&A

How do I know if my main is not a good fit?

If you are not making progress or enjoying playing your main, it may be time to consider switching.

Should I stick to one hero or play flexibly?

It depends on your playstyle and how comfortable you are with multiple heroes. Flexibility can be advantageous in certain situations.

How do I deal with my main's counters?

Understand the strengths and weaknesses of your main and learn strategies to overcome counters, or consider switching to a different hero if necessary.

How important is the current meta for choosing a main?

The meta can influence the effectiveness of certain heroes, but it's important to choose a main based on your playstyle and skill rather than just following the meta.

What are some examples of high-mobility DPS heroes?

Tracer, Sombra, and Genji are examples of high-mobility DPS heroes.

Timestamped Summary

00:00Learn how to find the right main for your game and improve your progress.

03:20Divide tanks into three categories: brawl, far-ranging, and dive based on effective range and mobility.

09:20DPS players can be divided into hitscan and projectile/flex roles based on mechanical requirements.

10:45Consider how you want to play and the type of mechanical skill you want to challenge or enforce.

11:46High-mobility characters like Tracer, Sombra, and Genji offer quick engagement and disengagement.