How I Made My Horror Game Scarier and More Thrilling

TLDRIn this video, I share the updates I made to my horror game, One Socket, to make it scarier and more engaging. I discuss changes to the monster's behavior, improvements to graphics, sound design, and gameplay mechanics. I also seek feedback from viewers to continue improving the game.

Key insights

👻I made the monster in the game more unpredictable and scarier by changing its movement patterns.

🎮To enhance the player's immersion, I added textures to the game's environment, creating a more realistic and atmospheric setting.

🔊I created eerie and uncanny sounds for the monster by slowing down speech and adding reverb, increasing the game's tension and fear factor.

🔢To prevent players from guessing the code easily, I implemented a clever solution to make it more challenging and fun.

💡I value feedback from players to improve the game and make it as enjoyable as possible for everyone.

Q&A

What changes did you make to the monster's behavior?

I made the monster more unpredictable by changing its movement patterns, making it scarier and harder to fight off.

How did you enhance the game's graphics?

I added textures to the walls and floors, as well as pipes, to create a more immersive and realistic environment.

What methods did you use to create the monster's sounds?

I achieved the monster's eerie sounds by slowing down speech and adding reverb, creating a creepy and uncanny effect.

How did you make the code guessing more challenging?

I implemented a clever solution to prevent players from easily guessing the last digits of the code, making it more fun and engaging.

Do you value player feedback? How can viewers provide feedback?

Yes, I greatly value player feedback. Viewers can provide their feedback in the comments section or through other communication channels mentioned in the video.

Timestamped Summary

00:00Introduction to the video and the changes made to the horror game One Socket.

02:20Discussion about enhancing the game's graphics with textures, creating a realistic and atmospheric environment.

03:16Explanation of how the monster's sounds were created by slowing down speech and adding reverb for a creepy effect.

03:52Details about a clever solution implemented to make code guessing more challenging and engaging for players.

04:56Importance of player feedback and invitation for viewers to provide their thoughts and suggestions for further improvement.