How I Created a Hilarious Platformer Level Using Google Translate

TLDRIn this video, I share my process of creating a platformer level inspired by 'The Great Journey' using Google Translate. The level features dialogue that has been translated multiple times, resulting in humorous and nonsensical conversations. I also discuss the layout, decoration, and gameplay elements of the level.

Key insights

🔑The level I created was inspired by 'The Great Journey', a platformer level with dialogue in Spanish that was poorly translated using Google Translate.

💡I wanted to make my level unique and funny, so I decided to put the dialogue through multiple rounds of translation, resulting in hilarious and incomprehensible conversations.

🌳I focused on creating a visually appealing level by using different types of ground blocks, adding extra details, and incorporating art elements like trees with waving leaves.

🎵I carefully selected cheerful and catchy music to enhance the gaming experience and match the overall atmosphere of the level.

💬I used dialogue boxes and different character sprites to convey conversations and emotions, making the level feel more interactive and engaging.

Q&A

What was the inspiration behind creating this level?

The inspiration came from 'The Great Journey', a platformer level with poorly translated dialogue. I wanted to recreate that humor by putting my own dialogue through Google Translate multiple times.

Did you encounter any challenges during the creation process?

One of the challenges was finding a balance between making the level funny and maintaining its gameplay integrity. I also had to ensure that the translated dialogue still made sense in the context of the level.

How did you create the visually appealing elements in the level?

I used different types of ground blocks, added extra details like trees with waving leaves, incorporated art elements, and utilized area fade triggers to make the level visually appealing.

What was your approach to selecting music for the level?

I wanted to create a cheerful and catchy atmosphere, so I carefully selected music that matched the gameplay and overall tone of the level. I found a suitable track by teffy D on Newgrounds.

How did you create the dialogue boxes and character sprites?

I drew inspiration from 'Celeste' and designed unique dialogue boxes for each character. I also created different character sprites to convey different emotions, making the conversations more engaging.

Timestamped Summary

00:00In this video, I share my process of creating a hilarious platformer level inspired by 'The Great Journey' using Google Translate.

04:58I discuss the challenges and humor of translating dialogue through Google Translate and the resulting awkward and nonsensical conversations.

09:29I showcase the complete level with all the coins collected and all the translated dialogue.

13:20I explain my creative process for designing the layout, decoration, and visual elements of the level, including ground blocks, art elements, and animation.

14:38I reveal the music selection process and why I chose cheerful and catchy music for the level.

15:27I discuss the use of dialogue boxes and character sprites to create engaging and interactive conversations in the level.