Hair Physics in Godot: A Practical Guide to Implementing Hair Physics

TLDRLearn how to implement hair physics in Godot using a stable technique that has been around for 10 years. Discover how to create physical bones, control movement, attach hair to models, and more.

Key insights

👏Hair physics in Godot is implemented using a stable technique that has been around for 10 years.

🧠Physics in Godot is more stable now, making it practical for implementing hair physics.

💡You can add animations to the environment in Godot and transform the default physics for better results.

⚙️Physical bones in Godot are fragile and require careful handling to ensure proper animation and movement.

🔗Bone attachment mechanism is used to attach hair to existing models in Godot.

Q&A

How long has the hair physics technique been around in Godot?

The hair physics technique in Godot has been around for approximately 10 years.

Is Godot's physics more stable now compared to before?

Yes, Godot's physics is more stable now, making it practical to implement hair physics.

Can you add animations to the environment in Godot?

Yes, you can add animations to the environment in Godot and transform the default physics for better results.

Are physical bones fragile in Godot?

Yes, physical bones in Godot are fragile and require careful handling to ensure proper animation and movement.

How do you attach hair to existing models in Godot?

Hair can be attached to existing models in Godot using the bone attachment mechanism.

Timestamped Summary

00:01Introduction to hair physics in Godot and the technique used.

00:13Overview of the stability of physics in Godot and its practical applications.

00:30Demonstration of four examples of hair physics implementation in Godot.

00:48Explanation of how to create physical bones in Godot and their fragility.

01:00Guidance on using the physical bone method in Godot and its practical purposes.

01:17Overview of the bone attachment mechanism in Godot for attaching hair to models.

02:03Comparison between pin joint and six joint movement in hair physics implementation.

02:35Tips on resizing hair and character models in Blender for proper scaling and physics.