👏Hair physics in Godot is implemented using a stable technique that has been around for 10 years.
🧠Physics in Godot is more stable now, making it practical for implementing hair physics.
💡You can add animations to the environment in Godot and transform the default physics for better results.
⚙️Physical bones in Godot are fragile and require careful handling to ensure proper animation and movement.
🔗Bone attachment mechanism is used to attach hair to existing models in Godot.