🎮NES game development involves working with limited resources, such as memory and processing power, which requires creative solutions and optimization.
🔳NES graphics are built using tiles and patterns. Tiles are 8x8 pixel graphics elements, while patterns are collections of tiles used to create backgrounds and objects.
💡Set decoration is a technique used in NES games to reuse repeating patterns in backgrounds, allowing for more efficient memory usage.
⚙️Physics in NES games are implemented using techniques like pixel-based movement, collision detection, and gravity simulation.
🕹️Developing games for the NES requires understanding the hardware limitations and working within those constraints to create engaging gameplay experiences.