Game Development and Assembly: Linking Flat Assembly Program with Static Libraries

TLDRLearn how to link a flat assembly program with static libraries in game development.

Key insights

:file_folder:Linking flat assembly programs with static libraries in game development is easier than expected.

:computer:Declare external symbols and use the Linker to link the assembly program with the libraries.

:sparkles:Separate the program into text and data sections and define symbols as externals.

:warning:Be aware of the permissions and conventions required by the Linker for stack execution.

:books:Further explore the documentation and forum discussions of flat assembly for more insights and tips.

Q&A

How do you link flat assembly programs with static libraries?

Declare external symbols, separate the program into sections, and use the Linker to link the program with the libraries.

What are the advantages of linking flat assembly programs with static libraries in game development?

It allows for the use of pre-built functions and libraries, simplifying development and improving efficiency.

What are the potential challenges when linking flat assembly programs with static libraries?

Understanding the conventions and permissions required by the Linker and ensuring compatibility between the program and libraries.

Are there any recommended resources for further learning about flat assembly programs and linking with static libraries?

The flat assembly documentation and forum discussions can provide valuable insights and tips.

Can flat assembly programs be used in other areas of software development?

Yes, flat assembly can be used in various areas such as system programming, embedded systems, and low-level optimization.

Timestamped Summary

00:00The video focuses on linking flat assembly programs with static libraries in game development.

06:32The speaker demonstrates how to declare external symbols and separate the program into text and data sections.

10:23The video shows an example of linking with a static library and discusses the conventions and permissions required by the Linker.

13:19The speaker concludes by highlighting the advantages and challenges of linking flat assembly programs with static libraries.