From Unreal Engine 5 Template to Fully Playable Dark Souls Game: The Journey

TLDRLearn how I transformed an Unreal Engine 5 template into a fully playable Dark Souls game in just two weeks.

Key insights

💡Utilized a Udemy course on creating a Soulslike game in Unreal Engine 5 as a starting point.

🔪Implemented combat mechanics such as sword attacks, blocking, and hit detection.

👥Created enemies with AI behavior, including basic patrolling and chasing.

🔥Improved combat experience with combo attacks, sprinting, rolling, and dodging.

👑Added personal touch by customizing the main character to resemble Asmongold.

Q&A

What was the initial starting point for creating the game?

I began by taking a Udemy course on creating a Soulslike game in Unreal Engine 5.

What combat mechanics did you implement?

I implemented sword attacks, blocking, hit detection, and a hit reaction system.

How did you create the enemy AI?

I created enemies with basic patrolling and chasing behavior to provide engaging combat scenarios.

What additional features did you add to the combat system?

I added combo attacks, sprinting, rolling, and dodging to enhance the overall combat experience.

Did you personalize the game in any way?

Yes, I customized the main character to resemble popular streamer Asmongold.

Timestamped Summary

00:08Started the project by taking a Udemy course on creating a Soulslike game in Unreal Engine 5.

00:32Implemented sword attacks, blocking, hit detection, and a hit reaction system to create a solid combat foundation.

02:30Developed enemy AI with basic patrolling and chasing behavior to provide challenging encounters.

03:58Added combo attacks, sprinting, rolling, and dodging to enhance the overall combat experience.

07:08Customized the main character to resemble popular streamer Asmongold, adding a personal touch.