Epic Snow: Devlog 6 - Menu Screens, Level Structures, and New Abilities

TLDRIn this devlog, the developer focuses on adding menu screens, creating level structures, and implementing new abilities like the Boost, Bunny Hop, and skiing switch. Visual effects and animations are also improved.

Key insights

📱Menu screens are added, including a graphic settings page and controller compatibility.

🏰Wooden outposts are designed and implemented as structures in the level to enhance the sense of scale.

🌀A wind blown cloth physics effect is simulated using vertex shaders, adding realism to the environment.

🚀Boost ability is introduced, allowing players to gain a burst of speed for overtaking competitors.

🐰Bunny Hop ability is implemented, providing players with a spammable move for extra mobility.

Q&A

What new features were added to the game in this devlog?

In this devlog, menu screens, level structures, and new abilities like the Boost and Bunny Hop were added to the game.

How are the visuals and animations improved?

Visual effects and animations were enhanced throughout the game, including the addition of a waving flag animation and wind blown cloth physics.

How does the Boost ability work?

The Boost ability charges up as players carve back and forth and provides a burst of speed upon release, allowing them to overtake competitors.

What is the Bunny Hop ability?

The Bunny Hop is a spammable move that enhances mobility and can be combined with other abilities for interesting gameplay strategies.

Is it possible to ski backwards in the game?

Yes, players can ski backwards by turning their character around and adjusting the camera and animations accordingly.

Timestamped Summary

00:00Menu screens and controller compatibility are added.

02:27Wooden outposts are designed and implemented as level structures.

03:47Wind blown cloth physics effect is simulated using vertex shaders.

07:47The Boost ability is introduced for gaining a burst of speed.

09:33The Bunny Hop ability is implemented, providing extra mobility.