Devlog 3: Improving Physics-based Movement and Adding New Abilities

TLDRThis devlog discusses the improvements made to the physics-based movement in the game inspired by Mario Kart. The developer also introduces new abilities such as Full Body Freeze and Hot Chocolate. The character design process is also discussed, with the introduction of the Walrus and Evil Wolf characters.

Key insights

🚀Improvements made to physics-based movement with testing under network emulation.

🎿Introduction of ski trails and the generation of a massive texture to map over the landscape.

❄️Introduction of new abilities: Full Body Freeze and Hot Chocolate.

🐳Character design process, including the creation of the Walrus and Evil Wolf characters.

🎨Exploration of different texture paints and clothing options for the characters.

Q&A

What improvements were made to the physics-based movement?

The developer improved the movement system by rewriting all skiing physics in C++. This reduced network corrections by about 90%.

What new abilities were introduced?

Two new abilities were introduced: Full Body Freeze, which freezes other players and makes them skid, and Hot Chocolate, which provides a speed boost.

What is the character design process?

The developer draws character concepts on pen and paper, then sculpts them in Blender. The characters have a unique and slightly messed up look.

What are the ski trails?

The developer created a system to generate a massive texture and draw triangles for each ski, creating ski trails on the landscape.

Are there plans for swappable outfits and gear?

Yes, swappable outfits and gear are planned for the future as the developer improves their modeling skills.

Timestamped Summary

00:00The developer expresses gratitude to the community for their input and excitement about the game.

01:03The developer discusses the importance of testing physics-based movement under network emulation conditions.

04:30The developer introduces ski trails and explains the process of generating a massive texture to map over the landscape.

08:02The developer introduces the Full Body Freeze and Hot Chocolate abilities.

09:43The developer discusses the character design process, including the creation of the Walrus and Evil Wolf characters.

10:56The developer shares the challenges and progress made in modeling and texture painting for the characters.