💡Graphics drivers consist of multiple components, including game state, shaders, runtime, driver stack, kernel mode driver, graphics firmware, and hardware.
🔧The UMD (User Mode Driver) is responsible for optimizing shader compilation and memory management.
⚙️The KMD (Kernel Mode Driver) handles hardware scheduling, power management, and registers access.
⛓️The graphics firmware controls real-time tasks such as clocking algorithms and fan control.
🚀Optimizing drivers involves improving shader efficiency, memory allocation, power management, and hardware performance.