🌱Ghost of Tsushima uses a tile-based world generation approach to create realistic grass in their game.
💨Implementing a wind simulation based on Perlin noise can add realistic movement and make the grass system more visually appealing.
🌈Adjusting the lighting, colors, and textures of the grass can greatly enhance its realism and make it blend well with the environment.
💡Using compute shaders to generate grass blades and applying curve modeling techniques can result in more natural-looking grass shapes.
🌍The grass system discussed in this video can be implemented in WebGL projects to create visually impressive environments.