🌍The sky in procedural planets appears pitch black, even during the day, which needs to be fixed.
🌌Creating a post-processing shader that draws the atmosphere around planets.
🔵Understanding Rayleigh scattering, which causes blue light to scatter more than other colors.
🌤️Calculating transmittance to determine the amount of light reaching the camera.
🌈Simulating the scattering of light to create realistic atmospheric effects.