Creating a Terrifying Horror Game in One Hour

TLDRIn just one hour, we take on the challenge of creating our own horror game from scratch. We design a creepy mascot, set up the game environment, create a gameplay mechanic, and add jump scares. Despite some flaws, our game proves to be scary and impressive!

Key insights

👹Creating a horror game in one hour is a challenging task that requires fast decision-making and quick execution.

🎮The key components of a horror game include a creepy mascot, an eerie setting, scary sounds, and jump scares.

🍌In our game, the objective is to collect eight hidden bananas, which adds a fun and unique twist to the gameplay.

👾Despite time constraints, we managed to create a playable horror game with scares and a sense of accomplishment.

🔊Sound design plays a crucial role in creating a scary atmosphere and enhancing the overall gaming experience.

Q&A

How long did it take to create the horror game?

We challenged ourselves to create the game in just one hour.

What were the main components of the game?

The game featured a creepy mascot, a school playground setting, hidden bananas to collect, and jump scares.

Did the game meet the expectations?

The game turned out to be scary and impressive, despite some flaws and limitations due to the time constraint.

What role did sound design play in the game?

Sound design played a crucial role in creating a scary atmosphere and enhancing the overall gaming experience.

What makes our horror game unique?

The unique twist in our game is the objective of collecting hidden bananas, which adds a fun element to the gameplay.

Timestamped Summary

00:00Introduction to the challenge of creating a horror game in one hour.

00:22Designing and modeling a creepy mascot character.

02:00Setting up the game environment using pre-made assets.

03:45Implementing the gameplay mechanic of collecting hidden bananas.

04:10Adding scary sounds and jump scare animations to create a terrifying experience.

05:30Testing the game and receiving feedback from a horror game expert.

06:30Improving the game by enhancing the creepy mascot and sound design.

09:30Final thoughts and conclusion on the successful creation of a scary and impressive horror game within the given time constraint.