Creating a Stunning Night City Scene in 3D

TLDRIn this live stream, we are recreating a stunning night city scene in 3D by using a custom displacement map and rendering it with Octane. We'll focus on creating the city buildings using the greeble effect and discuss techniques for optimizing the scene for faster rendering.

Key insights

🌃Recreating a stunning night city scene in 3D using a custom displacement map and Octane renderer.

💡Utilizing the greeble effect to create realistic city buildings while optimizing for faster rendering.

📸Using reference photos and matching camera angles to accurately recreate the scene in 3D.

🖌️Applying materials and textures to add realistic lighting and reflections to the cityscape.

Discussing techniques for optimizing the scene and speeding up the rendering process.

Q&A

What software are you using to create the night city scene?

We are using After Effects to create a custom displacement map and Cinema 4D with Octane renderer to build the 3D scene.

How do you create realistic city buildings?

We are using the greeble effect to add intricate details and textures to the buildings, resulting in a realistic cityscape.

Can you provide some tips for optimizing the scene for faster rendering?

To optimize the scene, we recommend using lower polygon counts, optimizing textures and materials, and adjusting rendering settings such as AA samples and kernel mode.

How do you match the camera angles in the 3D scene with the reference photo?

By analyzing the camera angle and composition of the reference photo, we can adjust the camera position, field of view, and focal length in the 3D software to match.

What is the importance of using a displacement map in the scene?

The displacement map adds depth and details to the 3D scene, creating realistic variations in the city buildings' surfaces and enhancing the overall visual quality.

Timestamped Summary

00:00Introduction and explanation of the goal: creating a stunning night city scene in 3D.

10:00Using the greeble effect to create intricate details and textures for realistic city buildings.

20:00Importance of reference photos and techniques for matching camera angles in the 3D scene.

30:00Applying materials and textures to add realistic lighting and reflections.

40:00Discussion on optimizing the scene for faster rendering, including polygon count reduction and texture/material optimization.

50:00Adjusting rendering settings and discussing techniques for speeding up the rendering process.