🔹A sphere in Processing is created by calculating the X, Y, and Z coordinates for each point on the sphere using latitude and longitude values.
🔹Latitude and longitude are mapped to their respective ranges using mathematical equations, enabling the creation of a 3D sphere.
🔹The PZCam library in Processing allows for easy control of camera movement and viewing angles, enhancing the 3D rendering experience.
🔹The resolution of the sphere can be adjusted by modifying the total value, which determines the number of latitude and longitude points used.
🔹By converting each dot on the sphere into triangular polygons, a more visually appealing 3D representation can be achieved.