Creating a Minecraft Clone from Scratch

TLDRIn this video, I challenge myself to create a Minecraft clone from scratch using basic programming knowledge. I start by setting up the build system and creating a blank window. Then, I add graphics and input code to enable mouse and keyboard control. Next, I implement rendering and introduce 3D cubes. I also work on camera functionality and texture mapping. To generate terrain, I use noise functions and layering techniques. I add water and trees to bring the world to life. Finally, I tackle transparency and sorting to create a visually appealing game.

Key insights

🎮I challenge myself to create a Minecraft clone from scratch without using shortcuts.

🌍I generate terrain using noise functions and layering techniques for a varied and interesting world.

🌳I add trees to the world using a simple algorithm to generate tree trunks and leaves.

💦I animate water by duplicating the texture atlas and swapping frames at a high frequency.

🌟I address transparency and sorting issues to create visually appealing block faces.

Q&A

What programming language did you use to create this clone?

I used a programming language that allowed me to write low-level graphics code for rendering and user input.

How long did it take you to create this clone?

It took me several hours spread over multiple days to complete this project.

Do your graphics and physics match the original Minecraft?

No, this clone is a simplified version that focuses on the core mechanics and visuals of Minecraft.

Can I download and play this Minecraft clone?

Unfortunately, this clone is not available for download as it is a personal project and not intended for public distribution.

What other features or improvements do you plan to add in the future?

I may continue to explore additional features such as multiplayer support, more advanced terrain generation, and additional block types.

Timestamped Summary

00:00Introduction to the challenge of creating a Minecraft clone from scratch without using shortcuts or libraries.

04:14Setting up the build system and creating a blank window for graphics rendering.

11:12Generating terrain using noise functions and layering techniques to create varied landscapes.

12:02Adding trees to the world using a simple algorithm to generate tree trunks and leaves.

12:47Animating water by duplicating the texture atlas and swapping frames at a high frequency.

13:48Addressing transparency and sorting issues to create visually appealing block faces.

15:03Conclusion and future plans for the Minecraft clone project.