Creating a Horror Game in 24 Hours - A Scary Challenge!

TLDRJoin me as I take on the challenge of creating my first ever horror game in just 24 hours. From concept to gameplay, watch as I navigate the process and create a game that will scare you!

Key insights

👻Creating a horror game requires a balance of gameplay mechanics and atmospheric elements to create a truly scary experience.

💡Attention to detail is crucial when designing a horror game, from adding atmospheric sounds to creating jump scares.

🔑Puzzles are a common element in horror games, adding an additional layer of challenge and immersion for the player.

🔫Introducing combat mechanics, like the addition of a gun, can provide players with a sense of empowerment in a horror game.

😱Building suspense and tension is key in horror games, and knowing when to use jump scares can enhance the overall experience.

Q&A

Is the game available for download?

Yes, you can download the game for free on itch.io using the link provided in the description.

Where can I find the source code for the game?

The source code for the game is available on my Patreon page. You can access it through the link in the description.

How did you come up with the idea for the game?

I wanted to create a horror game based on artificial intelligence, which led to the concept of a game called 'Clone AI'.

What are some of the key features of the game?

The game features a black and white art style, a player movement system with a stamina mechanic, and a maze puzzle that needs to be solved.

Are there different endings in the game?

Yes, there are two different endings depending on the choices made in the final level of the game.

Timestamped Summary

00:00Introduction to the challenge of creating a horror game in 24 hours.

04:29Explanation of the game concept and mechanics, including the use of artificial intelligence and the objective of reaching the main computer.

06:56Overview of the iterative process of adding features and refining gameplay mechanics, such as player movement, clone behavior, and door interactions.

09:50Introduction of horror tropes to enhance the game's scary atmosphere, including atmosphere sounds, a dark environment, sound effects, jump scares, and puzzles.

08:32Addition of combat mechanics, such as a gun, to empower the player and create a sense of tension and suspense.

09:41Completion of the game with a final twist ending and reflections on the overall challenge and process of creating a horror game in a limited time frame.