Creating a Doom-Style 3D Game: From Rendering to Level Editing

TLDRLearn how to create a Doom-style 3D game from scratch, including rendering, texture mapping, level editing, and more.

Key insights

🎮Build a software renderer to create a Doom-style 3D game

🎨Implement texture mapping for realistic wall and object rendering

🔧Develop a level editor to easily design and modify game levels

⚡️Add advanced features like ray-traced light maps and billboard sprites

🌐Explore the process of creating non-convex sectors and transparent portal overlays

Q&A

What programming language is used to create the Doom-style 3D game?

The game is created using C and STL library for cross-platform windowing and input handling.

Does the game support texture mapping?

Yes, texture mapping is implemented to provide realistic wall and object rendering.

Is there a level editor available?

Yes, a level editor is developed to allow easy design and modification of game levels.

Are advanced features like ray-traced light maps and billboard sprites supported?

Yes, the game supports advanced features like ray-traced light maps for realistic lighting and billboard sprites for interactive objects.

What other advanced features are included in the game?

The game includes features like non-convex sectors and transparent portal overlays to create complex and immersive environments.

Timestamped Summary

00:00Introduction and overview of creating a Doom-style 3D game from scratch

02:55Building a software renderer for realistic 3D graphics

06:56Implementing texture mapping for detailed wall and object rendering

08:47Developing a level editor for easy design and modification of game levels

09:23Adding advanced features like ray-traced light maps and billboard sprites

09:57Exploring non-convex sectors and transparent portal overlays for immersive environments