Building My First Game in 24 Hours - The Bean Run Challenge

TLDRI challenged myself to build a game from scratch in just 24 hours. Follow my journey as I navigate through coding, modeling, and creating the game mechanics. Despite some setbacks, I managed to complete the game and get feedback from my friends.

Key insights

🎮Building a game from scratch requires coding knowledge, modeling skills, and understanding game mechanics.

Completing a game in 24 hours is a challenging task that requires efficient time management.

🔫Creating gun mechanics and enemy AI are essential components of an engaging game.

💡Troubleshooting and finding tutorials play a crucial role in overcoming obstacles during game development.

🌟Receiving feedback from friends and playtesting helps improve the game and identify areas for enhancement.

Q&A

What programming language did you use to create the game?

I used C# for coding the game mechanics and implementing the enemy AI.

How did you learn to code and model in such a short time?

I watched tutorials and followed step-by-step guides to learn coding and modeling techniques.

What challenges did you face during game development?

I encountered challenges with movement scripting, modeling, and implementing certain features. However, I was able to overcome them by researching and finding tutorials.

Did you receive any feedback after completing the game?

Yes, I shared the game with my friends and received their feedback, which helped me identify areas for improvement.

What advice do you have for aspiring game developers?

Start with small projects, don't be afraid to seek help from tutorials and online resources, and gather feedback from others to improve your game.

Timestamped Summary

00:00I challenged myself to build a game in 24 hours.

00:13I started by coding the movement script using C#. It took some time, but I eventually got it working.

00:31I struggled to create a gun model in Blender, so I found pre-made models to use instead.

01:58I watched tutorials to learn how to make the gun shoot and implemented muzzle flashes and hit effects.

02:23I followed a tutorial to create enemy AI that follows and shoots at the player.

03:13I faced challenges with implementing paintball features but couldn't figure it out in time.

03:37With limited time, I simplified the game to a long hallway with bean enemies and a goal to reach the end.

04:13I rushed to complete the map and fix lighting issues before uploading the game at exactly 3 PM.