Building a High-Speed Stunt Racing Game in Unreal Engine

TLDRIn this video, I show updates and progress on my high-speed racing game in Unreal Engine. I've improved the handling and fixed collision issues. I also demonstrate the creation of a new level with exciting obstacles. I plan to release a playable prototype for feedback.

Key insights

🚗Improved handling and suspension for more stable and predictable driving experience.

🌴Designed a new level with exciting obstacles and environments to challenge players.

🎮Planning to release a playable prototype for user feedback and suggestions.

🔧Optimized collision to improve game performance and prevent lag.

Added high-speed sections to enhance the thrill of the racing experience.

Q&A

When will the game be available for download?

I plan to release a playable prototype soon to gather feedback before developing it further into a full game.

What inspired you to create a stunt racing game?

I wanted to challenge myself with creating a high-speed racing game and provide players with an exciting and thrilling experience.

How did you improve the handling of the cars?

I spent hours tweaking the suspension and handling properties to make the cars more stable and predictable, resulting in a better driving experience.

Will there be different game modes or levels?

Yes, I plan to create multiple levels with different themes and challenges. I want to provide players with a variety of exciting experiences.

Can I provide feedback on the playable prototype?

Absolutely! I value user feedback and suggestions for improving the game. I encourage players to share their thoughts and ideas.

Timestamped Summary

00:00Introduction and gratitude for previous video's success.

00:30Improvements in handling and suspension for a more stable and predictable driving experience.

02:20Creating a new level with exciting obstacles, such as spinning pipes and jumps.

05:10Optimizing collision to improve game performance and prevent lag.

06:50Adding high-speed sections to enhance the thrill of the racing experience.

08:30Plans to release a playable prototype for user feedback and suggestions.